| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Elector Count |
1 |
4 |
5 |
5 |
4/5 |
4 |
3 |
5 |
3 |
9 |
3+ |
4+ |
|
|
1 |
190 |
| General; Units within 12" may
use General's Leadership; Full Plate Armor; Shield; +1Sv
w/ handweapon in HtH |
| Holy Relic |
4+ Ward save |
[45] |
| Sword of Sigismund |
+1 St. Always strikes
first. |
[50] |
| Captain |
1 |
4 |
5 |
5 |
4/5 |
4 |
2 |
5 |
3 |
8 |
1+ |
|
|
|
1 |
125 |
| Battle Standard; Units w/in
12" may re-roll break tests |
| Armour of Meteoric Iron |
1+Sv - cannot be
improved. |
[30] |
| Sword of Might |
+1St |
[20] |
| * Captain |
1 |
4 |
5 |
5 |
4/6 |
4 |
2 |
5 |
3 |
8 |
0+ |
|
|
|
2 |
86 |
| Usage Conflict; Barding; Great
Weapon; last in HtH unless charging, Conflicts w/ shield;
Full Plate Armor; Warhorse |
| Enchanted Shield |
5+ Sv; May be taken
with other magic armor |
[10] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Battle Wizard of the Celestial
Order |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
1 |
1 |
1 |
85 |
| Magic Level 1; +1 dice to casting
and dispel pool. Has 1 spell.; Lore of Heaven |
| Dispel Scroll |
Dispels one spell.
One use only. |
[25] |
| Forest Knights (Kngt) |
8 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
274 |
| Knights of the Inner Circle;
Barding; Lance; St+2 on charge; Full Plate Armor; Shield;
Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.;
Warhorse |
| First Knight |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
9 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Spearmen Count's troops |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
293 |
| Spear; 2 ranks in HtH if static;
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard;
+1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Banner of Griffon |
Double rank bonus;
cannot pursue. |
[50] |
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[50] |
| Treat all weapons as hand weapons.;
2ndWeapon; No shield in HtH |
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
85 |
| Empire Handgun; 24"+D6" on
1st shot, St 4 hit, -2 Ar Sv, Move or Fire. |
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[5] |
| Empire Handgun; 24"+D6" on
1st shot, St 4 hit, -2 Ar Sv, Move or Fire. |
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
85 |
| Empire Handgun; 24"+D6" on
1st shot, St 4 hit, -2 Ar Sv, Move or Fire. |
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[5] |
| Empire Handgun; 24"+D6" on
1st shot, St 4 hit, -2 Ar Sv, Move or Fire. |
| Greatswords |
23 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
1 |
368 |
| Stubborn (not in Marienburger);
Great Weapon; last in HtH unless charging, Conflicts w/
shield; Full Plate Armor; Standard; +1CR; Musician; +1CR
if tied; +1 Ld in rally attempts. |
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
1 |
[12] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[50] |
| Treat all weapons as hand weapons.;
2ndWeapon; No shield in HtH |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
3 |
100 |
| Use larger Cannon rules |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
3 |
75 |
| 12-48", As Stone Thrower with
big template, St3 hits -1Sv |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
|
[0] |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
112 |
| Fast Cavalry, Fusilade ; Brace
of Pistols; 8", St4 hit, -2 Ar Sv, No Pen for Move or Rng.
HTH: Fusilade.; Light Armour; Warhorse |
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn,
St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting. |
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Hellblaster |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
3 |
125 |
| 24", As smaller cannon, fires
3 barrels, art. dice instead of guessing the range; 0-12"
St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
|
[0] |